What was it?
A recurring series of international B2B conferences for the game industry, combining expo, content programmes, networking and special formats across different markets
The scale, venue structure and programme varied from edition to edition - from large exhibition-led conferences to more networking-focused formats built around roundtables and smaller-group interactions
What was my role?
My level of responsibility varied across the series
On some editions, I owned specific production areas within the event team - primarily expo construction, AV and technical production, venue infrastructure, and live broadcast coordination
On recurring projects such as Cyprus and, later, Istanbul, my role expanded to leading the event management team and coordinating the wider event-side delivery
What did I actually manage?
Event teams | Expo & custom builds | Venue coordination | AV & technical production | Live broadcasts & streaming | Wi-Fi & infrastructure | Branding | Partner & networking formats | On-site delivery
What made this project worth showing?
WN Conferences represent the core of my international event production experience
Across several years and markets, I worked with the same broad event system in very different operational environments — sometimes owning complex physical and technical workstreams, and sometimes leading the event team responsible for bringing the whole project together
Selected examples include large-scale expo production in Moscow, fully remote venue and production coordination for Seattle, recurring team leadership across Cyprus, and the evolving Istanbul editions — from expo, AV and live production to overall event-team leadership and an overnight expo relocation in 2026